We built out stained glass windows using translucent dice in Sagrada, the next game in our A-Z game shelf play-through.
Sagrada
Players: 1-4
Time: 30-45 Minutes
Designers: Adrian Adamescu, Daryl Andrews
Artists: Peter Wocken
Publisher: Floodgate Games
Sagrada is a dice drafting puzzle game where players are building out a stained glass window on their private player board. Over the course of ten rounds players fill up their boards, and whoever can best meet the public and private goals to make a beautiful window will win.
Game play
The game is set up by giving each player a board, a private goal, and two window patterns. Once players have chosen a pattern, they slide it into their board and take the associated number of favor tokens. Then the tracker board is placed on the table with three public goals and three tool cards dealt nearby. The dice are placed in the bag and given to a randomly selected start player.
The game is played over 10 rounds. Each round, the start player will take a number of dice out of the bag based on the player count (two times the number of players plus one) and roll them. Then that player takes one of the dice and places it in their window grid following the placement rules. The next player clockwise chooses one die, and so on around the table until the last player takes a die. Then that last player takes a second die, and play proceeds counterclockwise back to the start player, who takes one of the remaining dice. The final die (or more than one if someone wasn’t able to take a die) is placed on the round tracker on the round number that just finished. The dice bag is passed to the next player clockwise, and they become the start player for the next round.
When placing a die in their window, players must start on one edge of the window, and subsequent dice are placed in one of the spots around a die already in the window, including diagonals. However, the same color can’t be placed directly adjacent to another die of the same color; nor can the same number be placed directly adjacent to another die of the same number. In addition, the window card that the player choose at the beginning of the game will have some spaces that depict a color or a number, which is a restriction they must meet when placing in those spots.
On their turn, players can also optionally spend favor tokens to use one of the available tools. The first person to use a tool spends one favor token, and each subsequent use costs two tokens. But a tool can be used any number of times. The tools have various powers that break the rules just a little.
The game ends after the 10th round. Players then tally up their points from their private goals — this will give them points according to the pips on the dice of a certain color throughout their window. They then tally points from the public goals, which will vary from game to game, but will give points for things like pairs of different numbered dice or placing unique colors or numbers in rows or columns. Players get one point for any remaining favor tokens and negative one point for any open holes in their window where they couldn’t legally place a die. Then, the player with the most points wins.
My Thoughts
I picked Sagrada up shortly after it was published because it sounded like a game just for us. I love dice drafting and puzzle games, so this seemed like a great fit for me. And it has not disappointed.
The rules are fairly simple — take a die, place it in your window, so we can introduce this to a number of different players. But the strategy of the game is deep as you decide which die to draft on the first go-around, hoping to leave a couple that you can use so there might be one left when the dice pool gets back to you.
The dice are translucent which makes such a beautiful effect by the end of the game with a lovely window.
Three Quick Questions
How is it as a 2-player game? Sagrada works well as a 2-player game. The dice pool is much smaller, so it can be more of a challenge to get all of the right dice for your window, but if you use the tools judiciously, it can still be done. There’s also a variant where you cull the dice poll at before playing so that there are equal numbers of each color and just enough dice for the full game — this can help you know that you’ll get a set number of each color of dice.
How about the art and component quality? The player boards are wonderful quality — they are dual-layer which allows you to swap out the different window cards and then holds your dice in place once you’ve put them in. The dice are beautiful, and their translucence leaves the player with a gorgeous window by the end of the game.
Will this stay in my collection? Absolutely yes. We love pulling this out when we want a quick game or just want to chuck some dice. It works with many different levels of gamer, and is a great addition to our collection.